Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UUserDefinedStruct
- UObject::Serialize()
- UStruct::Serialize()
- UScriptStruct::Serialize()
- UUserDefinedStruct::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/UserDefinedStruct.h |
Include | #include "Engine/UserDefinedStruct.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserDefinedStruct.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.