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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UUserDefinedStruct
- UScriptStruct::RecursivelyPreload()
- UUserDefinedStruct::RecursivelyPreload()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/UserDefinedStruct.h |
Include | #include "Engine/UserDefinedStruct.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserDefinedStruct.cpp |
virtual void RecursivelyPreload&40;&41;
Remarks
Used by User Defined Structs to preload this struct and any child objects