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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UUserDefinedStruct
- UObject::PostLoad()
- UField::PostLoad()
- UStruct::PostLoad()
- UUserDefinedStruct::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/UserDefinedStruct.h |
Include | #include "Engine/UserDefinedStruct.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserDefinedStruct.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.