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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTwitterIntegrationBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TwitterIntegrationBase.h |
Include | #include "Engine/TwitterIntegrationBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/ScriptPlatformInterface.cpp |
virtual bool ShowTweetUI
&40;
const FString & InitialMessage,
const FString & URL,
const FString & Picture
&41;
Remarks
Kicks off a tweet, using the platform to show the UI. If this returns false, or you are on a platform that doesn't support the UI, you can use the TwitterRequest method to perform a manual tweet using the Twitter API true if a UI was displayed for the user to interact with, and a TID_TweetUIComplete will be sent
Parameters
Name | Description |
---|---|
InitialMessage | [optional] Initial message to show |
URL | [optional] URL to attach to the tweet |
Picture | [optional] Name of a picture (stored locally, platform subclass will do the searching for it) to add to the tweet |