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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTimelineTemplate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TimelineTemplate.h |
Include | #include "Engine/TimelineTemplate.h" |
Source | /Engine/Source/Runtime/Engine/Private/TimelineTemplate.cpp |
bool IsNewTrackNameValid
&40;
FName NewTrackName
&41; const
true if a name is valid for a new track (it isn't already in use)