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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTimecodeProvider
- UTimecodeProvider::GetQualifiedFrameTime()
- USystemTimeTimecodeProvider::GetQualifiedFrameTime()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TimecodeProvider.h |
Include | #include "Engine/TimecodeProvider.h" |
UFUNCTION (BlueprintCallable, Category="Provider")
virtual FQualifiedFrameTime GetQualifiedFrameTime() const
Remarks
Return current frame time. Since it may be called several times per frame, it is suggested to return a cached value.