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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTargetCube
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetCube.h |
Include | #include "Engine/TextureRenderTargetCube.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetCube.cpp |
void InitAutoFormat
&40;
uint32 InSizeX
&41;
Remarks
Initializes the render target, the format will be derived from the value of bHDR.