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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTextureRenderTarget
- UTextureRenderTargetCube
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetCube.h |
Include | #include "Engine/TextureRenderTargetCube.h" |
Syntax
UCLASS (HideCategories=Object, HideCategories=Texture, HideCategories=Compression,
HideCategories=Adjustments, HideCategories=Compositing, MinimalAPI)
class UTextureRenderTargetCube : public UTextureRenderTarget
Remarks
TextureRenderTargetCube
Cube render target texture resource. This can be used as a target for rendering as well as rendered as a regular cube texture resource.
Variables
Type | Name | Description | |
---|---|---|---|
uint8: 1 | bAutoGenerateMips | Whether to support Mip maps for this render target texture | |
uint8: 1 | bForceLinearGamma | True to force linear gamma space for this render target | |
uint8: 1 | bHDR | If OverrideFormat is not set, bHDR chooses the format of the RT. | |
uint8: 1 | bSupportsUAV | Whether this render target can be used as an unordered access view | |
FLinearColor | ClearColor | The color the texture is cleared to | |
TEnumAsByte< enum TextureFilter > | MipsSamplerFilter | Sampler filter type for AutoGenerateMips. Defaults to match texture filter. | |
TEnumAsByte< enum EPixelFormat > | OverrideFormat | The format of the texture data. | |
int32 | SizeX | The width of the texture. |
Constructors
Type | Name | Description | |
---|---|---|---|
UTextureRenderTargetCube
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
UTextureCube * | ConstructTextureCube
(
UObject* InOuter, |
Utility for creating a new UTextureCube from a UTextureRenderTargetCube | |
int32 | GetNumMips () |
||
void | Init
(
uint32 InSizeX, |
Initialize the settings needed to create a render target texture and create its resource | |
void | InitAutoFormat
(
uint32 InSizeX |
Initializes the render target, the format will be derived from the value of bHDR. | |
void | UpdateResourceImmediate
(
bool bClearRenderTarget |
Overridden from UTextureRenderTarget
Type | Name | Description | |
---|---|---|---|
bool | CanConvertToTexture
(
ETextureSourceFormat& OutTextureSourceFormat, |
Validates that the UTextureRenderTarget can be converted to a UTexture (e.g. supported format, valid size, etc.) | |
float | |||
EPixelFormat | GetFormat () |
||
ETextureClass | GetTextureClass() will just return "RenderTarget" ; to get the sub-type (2d/cube), use GetRenderTargetTextureClass. | ||
TSubclassOf< UTexture > | Returns the UTexture class that corresponds to this render target (e.g. UTexture2D for UTextureRenderTarget2D) | ||
bool | IsSRGB () |
Overridden from UTexture
Type | Name | Description | |
---|---|---|---|
FTextureResource * | Implemented by subclasses to create a new resource for the texture. | ||
EMaterialValueType | |||
uint32 | |||
float | |||
float | PVS-Studio notices that the implementation of GetSurfaceWidth is identical to this one and warns us. | ||
float |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). | |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |