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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTarget2DArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2DArray.h |
Include | #include "Engine/TextureRenderTarget2DArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget2DArray.cpp |
void InitAutoFormat
&40;
uint32 InSizeX,
uint32 InSizeY,
uint32 InSlices
&41;
Remarks
Initializes the render target, the format will be derived from the value of bHDR.