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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTarget2DArray
- UTexture::GetSurfaceWidth()
- UTextureRenderTarget2DArray::GetSurfaceWidth()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2DArray.h |
Include | #include "Engine/TextureRenderTarget2DArray.h" |
virtual float GetSurfaceWidth&40;&41; const
the width of the surface represented by the texture.