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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTarget2DArray
- UObject::GetResourceSizeEx()
- UTextureRenderTarget2DArray::GetResourceSizeEx()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2DArray.h |
Include | #include "Engine/TextureRenderTarget2DArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget2DArray.cpp |
virtual void GetResourceSizeEx
(
FResourceSizeEx & CumulativeResourceSize
)
Remarks
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).