Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTarget2D
Syntax
TEnumAsByte< ETextureRenderTargetFormat > RenderTargetFormat
Remarks
Format of the texture render target. Data written to the render target will be quantized to this format, which can limit the range and precision. The largest format (RTF_RGBA32f) uses 16x more memory and bandwidth than the smallest (RTF_R8) and can greatly affect performance. Use the smallest format that has enough precision and range for what you are doing.