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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureRenderTarget2D
- UTexture::GetSurfaceHeight()
- UTextureRenderTarget2D::GetSurfaceHeight()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h |
Include | #include "Engine/TextureRenderTarget2D.h" |
virtual float GetSurfaceHeight&40;&41; const
the height of the surface represented by the texture.