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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- UTextureLightProfile
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLightProfile.h |
Include | #include "Engine/TextureLightProfile.h" |
Syntax
UCLASS (HideCategories=(Object, CompositeTexture, Texture2D), MinimalAPI, BlueprintType)
class UTextureLightProfile : public UTexture2D
Variables
Type | Name | Description | |
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float | Brightness | Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only. |
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float | TextureMultiplier | Multiplier to map texture value to result to integrate over the sphere to 1.0f |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTextureLightProfile
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |