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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureLODSettings
Type | Name | Description | |
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ETextureSamplerFilter | GetSamplerFilter
(
const UTexture* Texture |
Returns the filter state that should be used for the passed in texture, taking into account other system settings. |
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ETextureSamplerFilter | GetSamplerFilter
(
int32 InLODGroup |