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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureLODSettings > GetSamplerFilter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
Include | #include "Engine/TextureLODSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
ETextureSamplerFilter GetSamplerFilter
&40;
const UTexture &42; Texture
&41; const
Remarks
Returns the filter state that should be used for the passed in texture, taking into account other system settings. Filter sampler state for passed in texture
Parameters
Name | Description |
---|---|
Texture | Texture to retrieve filter state for, must not be 0 |