Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureLODSettings > CalculateLODBias
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
Include | #include "Engine/TextureLODSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
int32 CalculateLODBias
&40;
const UTexture &42; Texture,
bool bIncCinematicMips
&41; const
Remarks
Calculates and returns the LOD bias based on texture LOD group, LOD bias and maximum size. LOD bias
Parameters
Name | Description |
---|---|
Texture | Texture object to calculate LOD bias for. |
bIncCinematicMips | If true, cinematic mips will also be included in consideration |