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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray
Syntax
UPROPERTY (Transient, SkipSerialization)
bool bSourceGeneratedFromSourceTexturesArray
Remarks
Is set to true if the source texture was generated from the SourceTextures array (which is not always the case, i.e. the source texture could be imported from a DDS file containing multiple cubemaps). This transient property is used to control access to the SourceTextures array from UI using EditCondition mechanism (as any operation with the SourceTextures array would invalidate the originally imported source texture).