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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray
- UTexture::GetRunningPlatformData()
- UTextureCubeArray::GetRunningPlatformData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include | #include "Engine/TextureCubeArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp |
virtual FTexturePlatformData ** GetRunningPlatformData()
Remarks
Textures that use the derived data cache must override this function and provide a pointer to the linked list of platform data.