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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray
- UTexture::GetCookedPlatformData()
- UTextureCubeArray::GetCookedPlatformData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include | #include "Engine/TextureCubeArray.h" |
virtual TMap< FString, FTexturePlatformData &42; > &42; GetCookedPlatformData&40;&41;