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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray > GetAssetRegistryTags
- UObject::GetAssetRegistryTags()
- UTexture::GetAssetRegistryTags()
- UTextureCubeArray::GetAssetRegistryTags()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include | #include "Engine/TextureCubeArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp |
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context
) const
Remarks
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects