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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include | #include "Engine/TextureCubeArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp |
static UTextureCubeArray * CreateTransient
(
int32 InSizeX,
int32 InSizeY,
int32 InArraySize,
EPixelFormat InFormat,
const FName InName
)
Remarks
Creates and initializes a new TextureCubeArray with the requested settings