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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTextureCubeArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include | #include "Engine/TextureCubeArray.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp |
uint32 CalcTextureMemorySize
(
int32 MipCount
) const
Remarks
Calculates the size of this texture in bytes if it had MipCount mip-levels streamed in. Size of MipCount mips in bytes
Parameters
Name | Description |
---|---|
MipCount | Number of mips to calculate size for, counting from the smallest 1x1 mip-level and up. |