Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- UTextureCollection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCollection.h |
Include | #include "Engine/TextureCollection.h" |
Syntax
UCLASS (MinimalAPI)
class UTextureCollection : public UDataAsset
Variables
Type | Name | Description | |
---|---|---|---|
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FTextureCollectionResource * | PrivateResource | |
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FTextureCollectionResource * | PrivateResourceRenderThread | |
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TArray< TObjectPtr< UTexture > > | Textures |
Functions
Type | Name | Description | |
---|---|---|---|
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FTextureCollectionResource * | ||
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FTextureCollectionResource * | GetResource () |
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FTextureCollectionResource * | GetResource () |
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void | ||
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void | ||
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void | SetResource
(
FTextureCollectionResource* InResource |
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void |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |