Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture2D
- UTexture::GetCookedPlatformData()
- UTexture2D::GetCookedPlatformData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include | #include "Engine/Texture2D.h" |
virtual TMap< FString, FTexturePlatformData &42; > &42; GetCookedPlatformData&40;&41;