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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Texture,
Meta=(DisplayName="Use Improved Image Processing"), AdvancedDisplay)
bool bUseNewMipFilter
Remarks
Use faster mip generation filter, usually the same result but occasionally causes color shift in high contrast areas. This is now used for things other than just the mip filter. It's a bool to toggle the legacy texture processing pipe vs. the modern improved path. It is turned on automatically by SetModernSettingsForNewOrChangedTexture (eg. reimport, and all new textures). Disable for legacy compatibility. New and changed textures should set this to use modern improved image processing.