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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Texture,
Meta=(EditCondition="PowerOfTwoMode == ETexturePowerOfTwoSetting::PadToPowerOfTwo || PowerOfTwoMode == ETexturePowerOfTwoSetting::PadToSquarePowerOfTwo", EditConditionHides))
bool bPadWithBorderColor
Remarks
If set to true, texture padding will be performed using colors of the border pixels. This can be used to improve quality of the generated mipmaps for padded textures.