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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
uint8 bNotOfflineProcessed: 1
Remarks
If true, the RHI texture will be created without TexCreate_OfflineProcessed. This controls what format the data will be uploaded to RHI. Offline processed textures may have platform specific tiling applied, and/or have their mip tails pre-combined into a single mip's data. If NotOffline, then it will expect data to be uploaded in standard per-mip layouts.