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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::UpdateResource()
- UCanvasRenderTarget2D::UpdateResource()
- UTextureCubeArray::UpdateResource()
- UTexture2DArray::UpdateResource()
- UTextureCube::UpdateResource()
- UVolumeTexture::UpdateResource()
- UTexture2D::UpdateResource()
- UMediaTexture::UpdateResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void UpdateResource&40;&41;
Remarks
Creates a new resource for the texture, and updates any cached references to the resource.