Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void UpdateOodleTextureSdkVersionToLatest
&40;
bool bDoPrePostEditChangeIfChanging
&41;
Remarks
Change the Oodle Texture Sdk Version used to encode this texture to latest. You should do this any time the texture is modified, such as on reimport, since the bits are changing anyway.