Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::ShouldMipLevelsBeForcedResident()
- UTexture::ShouldMipLevelsBeForcedResident()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool ShouldMipLevelsBeForcedResident&40;&41; const
Remarks
Returns whether miplevels should be forced resident. true if either transient or serialized override requests miplevels to be resident, false otherwise