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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
static void SetMinTextureResidentMipCount
(
int32 InMinTextureResidentMipCount
)
Remarks
Sets the minimum number of mips that must be resident in memory (cannot be streamed).