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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture > SetLightingGuid
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
void SetLightingGuid&40;&41;
Remarks
Assigns a new GUID to a texture. This will be called whenever a texture is created or changes. In game, the GUIDs are only used by the texture streamer to link build data to actual textures, that means new textures don't actually need GUIDs (see FStreamingTextureLevelContext)