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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UObject::Serialize()
- UTexture::Serialize()
- ULightMapTexture2D::Serialize()
- UTextureCubeArray::Serialize()
- UTextureCube::Serialize()
- UTexture2DArray::Serialize()
- UVolumeTexture::Serialize()
- UTexture2D::Serialize()
- ULightMapTexture2D::Serialize()
- UTextureRenderTarget2D::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.