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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Texture, Meta=(DisplayName="sRGB"),
AssetRegistrySearchable)
uint8 SRGB: 1
Remarks
Whether Texture and its source are in SRGB Gamma color space. Can only be used with 8-bit and compressed formats. This should be unchecked if using alpha channels individually as masks.