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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Texture,
Meta=(EditCondition="PowerOfTwoMode == ETexturePowerOfTwoSetting::ResizeToSpecificResolution", EditConditionHides))
int32 ResizeDuringBuildY
Remarks
Width of the resized texture when using "Resize To Specific Resolution" padding and resizing option. If set to zero, original height will be used.