Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
bool RequiresVirtualTexturing() const
Remarks
Returns true if this Texture cannot be built unless it has VT enabled. Does not check the VirtualTextureStreaming bool on the texture, this is telling you if that bool must be true.