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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture > PreSave
Warnings * Objects created from within PreSave will NOT have PreSave called on them!!!
- UObject::PreSave()
- UTexture::PreSave()
- UTexture2D::PreSave()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void PreSave
&40;
FObjectPreSaveContext SaveContext
&41;
Remarks
- Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.
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Objects created from within PreSave will NOT have PreSave called on them!!!