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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture > PreSave
- UObject::PreSave()
- UTexture::PreSave()
- UTexture2D::PreSave()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void PreSave
(
const class ITargetPlatform * TargetPlatform
)