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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Compression,
Meta=(DisplayName="Maximum Texture Size", ClampMin="0.0"), AdvancedDisplay)
int32 MaxTextureSize
Remarks
The maximum resolution for generated textures. A value of 0 means the maximum size for the format on each platform.