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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
void MarkPlatformDataTransient&40;&41;
Remarks
Marks platform data as transient. This optionally removes persistent or cached data associated with the platform.