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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
TEnumAsByte< ETextureLossyCompressionAmount > LossyCompressionAmount
Remarks
How aggressively should any relevant lossy compression be applied. For compressors that support EncodeSpeed (i.e. Oodle), this is only applied if enabled (see Project Settings -> Texture Encoding). Note that this is in addition to any unavoidable loss due to the target format - selecting "No Lossy Compression" will not result in zero distortion for BCn formats.