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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
int32 LODBias
Remarks
A bias to the index of the top mip level to use. That is, number of mip levels to drop when cooking.
A bias to the index of the top mip level to use.
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
int32 LODBias
A bias to the index of the top mip level to use. That is, number of mip levels to drop when cooking.
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