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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=LevelOfDetail, Meta=(DisplayName="LOD Bias"),
AssetRegistrySearchable)
int32 LODBias
Remarks
A bias to the index of the top mip level to use. That is, number of mip levels to drop when cooking.