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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UObject::IsReadyForFinishDestroy()
- UStreamableRenderAsset::IsReadyForFinishDestroy()
- UTexture::IsReadyForFinishDestroy()
- UBinkMediaTexture::IsReadyForFinishDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool IsReadyForFinishDestroy&40;&41;
Remarks
Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup. True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.