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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
bool IsPossibleToStream&40;&41; const
Remarks
Do the Texture properties make it a possible candidate for streaming. Can be called by editor or runtime. If true, does not mean it will actually be streamed, but if false will definitely not be streamed.