Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::IsDefaultTexture()
- UTextureCubeArray::IsDefaultTexture()
- UTexture2DArray::IsDefaultTexture()
- UTextureCube::IsDefaultTexture()
- UVolumeTexture::IsDefaultTexture()
- UTexture2D::IsDefaultTexture()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool IsDefaultTexture&40;&41; const
Remarks
Returns true if the current texture is a default placeholder because compilation is still ongoing.