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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::IsCurrentlyVirtualTextured()
- UTexture2D::IsCurrentlyVirtualTextured()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual bool IsCurrentlyVirtualTextured&40;&41; const
Remarks
Returns if the texture is actually being rendered using virtual texturing right now. Unlike the 'VirtualTextureStreaming' property which reflects the user's desired state this reflects the actual current state on the renderer depending on the platform, VT data being built, project settings, ....