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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
bool IsCookPlatformTilingDisabled
&40;
const ITargetPlatform &42; TargetPlatform
&41; const
Remarks
Checks whether this texture should be tiled to a platform-specific format during cook, or whether the bNotOfflineProcessed flag should be set to true at runtime because it has not been tiled at cook true if platform tiling during cook is disabled for this texture
Parameters
Name | Description |
---|---|
TargetPlatform | The platform for which the texture is being cooked and texture group info will be extracted from. If null, this info will be extracted from UDeviceProfileManager::Get().GetActiveProfile(), possibly at runtime |