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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UObject::IsCachedCookedPlatformDataLoaded()
- UTexture::IsCachedCookedPlatformDataLoaded()
- UMeshPaintVirtualTexture::IsCachedCookedPlatformDataLoaded()
- UVirtualTexture2D::IsCachedCookedPlatformDataLoaded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
virtual bool IsCachedCookedPlatformDataLoaded
(
const ITargetPlatform * TargetPlatform
)
Remarks
Have we finished loading all the cooked platform data for the given platform. Note that this return true when there's no more work to be done, which includes failure due to errors. Never returning true will livelock the cook!